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I uploaded it to Soundcloud for the purpose of sharing it here. The version below is not the exact version from the menu, but rather the extended version you get if you buy the soundtrack from their website. It speaks to the fact that the game isn’t about in your face horror, but rather a quiet brooding unease. The song isn’t trying to put you on edge with dissonant sounds and harsh noises, but rather give you a gloomy feeling. It’s a melancholy little tune that draws you in with how simple it is. Instead of throwing scary monsters in your face all the time, Dark Fall focuses on atmosphere, and I feel like the menu theme reflects that. Despite the fact that this game is billed as “horror”, it doesn’t have the same type of horror feel that most games do. It’s the main menu theme of all things, a very simple little piano track. But there is one actual track that sticks out to me. Certain areas of the game have different ambient tunes, but the game also has some audio samples that it will decide to play at random (such as a faint piano tune).
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![amnesia control room pipes amnesia control room pipes](https://i.ytimg.com/vi/BiGaBornmrk/hqdefault.jpg)
The soundtrack of this game is interesting in the sense that there really isn’t much in the way of standard music tracks. It’s styled after one of those good old point and click adventure games like Myst. The game might not look like much, but the atmosphere is incredible (at least to me). I picked it up for like five bucks, played it for a while, and found myself enthralled. It came as a bit of a surprise to me, because I basically stumbled across it on a site called Good Old Games (GOG). This is a game that I have mentioned several times before on my blog. It is a version of the main battle theme, entitled “One Final Effort”. That’s why I put it first, because despite how good it sounds it just doesn’t have the same impact anymore.īelow you will find one of my favorite tracks from the series. The music fits the action nicely (for the most part), but it just doesn’t have much meaning behind it. But in Halo, there’s no real recurring theme aside from “this is an epic battle scene” or “this is a sneaky stealth scene”. Usually when music repeats it’s because of some kind of motif or recurring theme in the story. I mean, the music is good, but there’s no real reason for it to repeat itself like that. It uses the same few bits of music over and over and over again, only with little tweaks to it (such as a piano version and then a guitar version). So why did I choose to put this one first?Īfter playing through the campaigns again in the Master Chief Collection (a remake that combined Halo 1-4 into one game essentially), I realized that the music is very repetitive. It’s orchestral, sweeping, and oftentimes just downright epic. Basically, I feel like the game tries too hard.īut putting aside my quibbles with the story, the soundtrack is really well done. Also, there’s a giant plant monster that talks like he’s from a freaking Shakespeare play (yeah I know it’s not actually a plant but it certainly looks the part). The main character has the personality of a cardboard cutout, and the plot is just ridiculous at times. I enjoyed playing through the games, but I always thought the story was mediocre at best. But when it came to the story and the campaigns, I never saw the appeal as much as most everyone else did. I had a lot of fun with the multiplayer portion of the games, dueling with friends while sitting on the same couch.
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I will admit that I am not as big of a fan of Halo as most people are.
#Amnesia control room pipes series#
Why only six? Shut up, that’s why.Īh Halo, the immensely popular first person shooter series that everyone at my high school just could not stop talking about. So now I present to you six video game soundtracks that I found memorable.
#Amnesia control room pipes movie#
Video game soundtracks tend to be more ambient than movie soundtracks, but they have their fair share of memorable tracks. But along with that, video game soundtracks also try to keep the player in a certain mood while playing. Like movies, video game soundtracks tend to emphasize the feeling of certain scenes. So today I wanted to take a brief look at some soundtracks in video games specifically (I might do movies at another time). Some people don’t like music in that sense. It puts us on edge during a tense scene in a horror story. It gets the blood pumping during an action scene. It makes us feel sad when a character dies. It emphasizes the feeling of certain scenes. Music serves an important function in movies and video games.